From the course: Unreal Game Mechanics: Camera Walk Action

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Next steps

Next steps

- [Instructor] Having completed our Unreal Game Mechanics Head Bob course, perhaps the next step we will want to take is to try and implement the system into a game or level of our own. Now this will help us figure out not only how the system can be integrated, but also as each game will use nodes and blueprints in different ways, we may be forced to try and do things a little differently. Something else we may want to do is experiment with all the ways in which we might produce this effect, as what we have done here is neither the only way nor necessarily the best way for your game. Each situation is different, but with the lessons that we have learned here, we may perhaps be in a better position to make the necessary judgment calls should we find that aspects of our game mean that we need to make the mechanic in a somewhat different way. Well, thank you very much for taking the time to work through this course. I hope that you have found something useful and insightful and that you…

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