From the course: VR Motion Graphics with Unreal Engine
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Modify VR pawn BP
From the course: VR Motion Graphics with Unreal Engine
Modify VR pawn BP
- [Narrator] The first big change we're gonna make in our project is going to our VR pawn blueprint and starting to modify that so it's gonna work with the Gear VR headset. So I'm gonna go over to our content browser, and I'm gonna go into our content folder, click the blueprints, and I'm gonna open up the VR pawn. First off, let's go to the view port. You can see that we have our capsule, and we have our camera, and we have our little tree here of our different objects. First thing we're gonna do is I'm gonna delete out both the motion controller and the motion controller geometry elements because we don't have those with the gear. So first, let's just delete those out. Secondly, I'm gonna go to the capsule component and you can see that it has a capsule half height of 88, I'm gonna double that to 176. I'm gonna grab the camera, and we had it at 88 as well, I'm gonna put that up at 176. Now again, with your project, depending on how your project is built, how tall you are, how tall…
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Contents
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Enable plugins1m 12s
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Modify VR pawn BP4m 13s
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Gamepad counter4m 8s
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Modify lighting1m 28s
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Modify triggers1m 15s
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Import geo4m 4s
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Animation BP for machine 023m 25s
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Animation BP for screen 022m 58s
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Scene setup3m 4s
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Project settings2m 2s
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