From the course: Unreal Engine: Product Visualization
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Metal studio floor - Unreal Engine Tutorial
From the course: Unreal Engine: Product Visualization
Metal studio floor
- [Instructor] To show our product in a little better setting, I'm going to opt here for creating a slightly reflective material for what I will call our studio floor, looking at how we can use some of the simple controls found in Unreal's material Editor in order to get us the look that we are after. Inside the Content Browser then, let's make sure that we are inside the ProductZ folder. And then right click in order to create a new material from the list that appears which we will call StudioFloor after which we can drag and drop it onto our floor mesh. Now, after double clicking on its icon in the content Browser so as to open the material up, let's hold the three key and then click three times to create what in essence are color nodes that we can then pipe into the base color, metallic and roughness inputs on the material. Now, the base color we can set to RGB values of 0.035, 0.035 and 0.065. The metallic map we can set to black. Now, this can be adjusted later if we want to…
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