From the course: VR Motion Graphics with Unreal Engine

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Material blend: Setup 1

Material blend: Setup 1

From the course: VR Motion Graphics with Unreal Engine

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Material blend: Setup 1

- [Instructor] So we have our Material Blend variable all set up and working and now we just have to do some more technical housekeeping stuff to get that flowing right to our new Material Blend blueprint. So first, let's make that. Right, so enter Blueprints folder and I'm gonna make a blueprint class. It'll be an actor. Gonna call it, Material Blend. And I open that up. We're gonna do some more work in this later but for now, I'm just gonna go to the event graph. I'm gonna grab everything that's there and delete it. I'm gonna right click do add custom event and I'm gonna call that event Material Blend. Okay. Cool. So, now we will compile and save this. And close it. So, what we wanna be able to do is we know that our VR pawn right, if we go down here whenever we're hitting any of our right motion controller face buttons, we're triggering this database Material Blend custom event. So, similar to what we did where we just kind of routed the events through the database for the text…

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