Get an overview of the various textures your network is creating.
- [Narrator] So now we've built our substance graph…that defines our three different materials for our object.…I'll open up our object again,…and we can view it in our little view port,…and there we go.…Okay, so what we want to do in this video,…is just, we've taken a look at some of the images…along the way in the 2D view port…and we've been looking at the results over here…in the 3D view port, I just want to go through…each of the outputs that our network generates…so we can actually understand the output…of this whole system so we can know what's actually going…on for our final textures.…
So let's double click on our base color,…and again, I'm just going to move some of these windows around…just a little bit to make our 2D view a little bit bigger,…just so we can see our textures a little bit better,…zoom out there.…So this is our base color, which is awesome.…It defines all of our primary color…and some of the noise and the rough surfaces…of different parts of the object.…And so it's great, just to see all the different kinds…
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement
Skill Level Intermediate
1. Create Substance Graph
2. Substance Export
3. Using Substance in Unreal
4. Substance with Displacement
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.