Learn how to use the World Outliner in Unreal.
- [Instructor] So lighting in Unreal…could be a course unto itself and…in fact there are courses in the library…on just unreal lighting which I recommend you check out.…But what we want to focus on here is lighting issues…related to the assets that we've imported.…Seeing as this is a course primarily…about how we flow assets to Unreal…I want to talk about some settings…related to our geometry that it's…going to ensure you get the best lighting results possible.…In Unreal we have a whole system of light map baking…which you can think of like if you come…from a different environment like…when you an ambient occlusion map in substance designer…or you do something like that where you're…pre baking something related to lighting…to help things more be efficient.…
That's basically what light mapping is…because we have kind of a beautiful…global illumination and shadow system…and all this great stuff happening…and in Unreal sometimes you want…that stuff to be dynamic but often…you want certain things to be baked…because the lights aren't going to move…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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