From the course: Revit to Unreal for Architecture, Visualization, and VR
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Level Blueprint
From the course: Revit to Unreal for Architecture, Visualization, and VR
Level Blueprint
- [Instructor] Blueprints are a great way to add interactivity and a little bit more life to your scene. So we've already added the reusable, modular sconce lighting. Now let's look at another way of using blueprints. To make a self-opening door. And actually, we're gonna do this a little bit differently. Instead of with the sconce light where we started with a blueprint and then filled it with components, instead let's assume that these are all assets that exist in your scene and you wanna just add logic to them specifically, without having to worry about creating something that's modular and reusable. So to do that, we'll use something called the Level Blueprint. That can be found here at the top. If you scroll down, open Level Blueprint. Now this is a special blueprint in that it tracks everything that's going on in the scene and can essentially create references for any of the static meshes, or actors that you're working with. In this case, my doors began with the origin at the…
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