From the course: VR Motion Graphics with Unreal Engine

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Level BP: Trigger boxes

Level BP: Trigger boxes

From the course: VR Motion Graphics with Unreal Engine

Start my 1-month free trial

Level BP: Trigger boxes

- [Instructor] The next step of getting our motion graphics VR scene happening is getting the motion working. So what we're going to do is we're going to build some animation blueprints that get triggered from trigger boxes in the scene. So basically, we're going to have like a stasis hold mode, and then when we actually in VR move through a certain area, we're going to be able to trigger an event that we're gonna then use to drive a blend to blend into a different animation state. And this is where sort of the interactivity of a game engine environment gets really, really great, because not only can we create animations that we can just render in real-time for the efficiencies of that, but now we can start creating interactive animation, which really gets much more interesting and the potential opens way up. So we got some things to set up for this. So what we're going to do is we're going to zoom out in our scene, and let's look at what's going on. So we've got our four objects, and…

Contents