From the course: Unreal Engine: Motion Graphics Techniques

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Introduction to blend shapes in Maya

Introduction to blend shapes in Maya - Unreal Engine Tutorial

From the course: Unreal Engine: Motion Graphics Techniques

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Introduction to blend shapes in Maya

- [Instructor] First off, we're going to take a look at building a basic blend shape in Maya. And a blend shape is quite simply a morph between one object to another where we're taking the point positions from the initial object and morphing them into the point positions of the second object. This can actually be quite more elaborate than just two objects and is often used in facial animation and gaming so you can blend between a lot of really complex shapes really efficiently. We're going to show how to set up a very basic system that can be expanded to do all sorts of different things. So as you can see, we have these two different objects on screen. They have the same number of faces, the same number of points, and the same topology. If I click on this object on the left, you can see we have 112 Verts and 108 Faces. If I click on this object on the right, you can see we have the same number of Verts and the same number of Faces. So what we want to do is we're going to bring both of…

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