Scott introduces the concept of blend shapes in Maya for creating morphs between different states of geometry. Using a simple example, Scott illustrates the basic principle of what a blend shape is.
- [Instructor] First off, we're going to take a look…at building a basic blend shape in Maya.…And a blend shape is quite simply a morph…between one object to another where we're taking…the point positions from the initial object…and morphing them into the point positions…of the second object.…This can actually be quite more elaborate than just…two objects and is often used in facial animation…and gaming so you can blend between a lot…of really complex shapes really efficiently.…We're going to show how to set up a very basic system…that can be expanded to do all sorts of different things.…So as you can see, we have these…two different objects on screen.…
They have the same number of faces,…the same number of points, and the same topology.…If I click on this object on the left, you can see…we have 112 Verts and 108 Faces.…If I click on this object on the right, you can see we have…the same number of Verts and the same number of Faces.…So what we want to do is we're going to bring both…of these objects to the center of the frame,…
- Animating with blendshapes in Maya and C4D
- Animating with rigged geometry in Maya and C4D
- Exporting FBX files from Maya and C4D
- Importing FBX files into UE4
- Building basic dynamics setups in Maya and C4D
- Exporting Alembic files from Maya and C4D
- Importing Alembic files into UE4
- Creating basic camera animation using the Sequencer in UE4
Skill Level Advanced
Unreal Engine 4: Realtime Motion Graphicswith Scott Pagano4h 33m Intermediate
1. Blend Shapes
Movie export options4m 42s
Next steps1m 13s
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