From the course: Unreal Engine: Product Visualization

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Interactive material blueprint, part 2

Interactive material blueprint, part 2 - Unreal Engine Tutorial

From the course: Unreal Engine: Product Visualization

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Interactive material blueprint, part 2

- [Instructor] In order for our client or end-user to be able to effect a change to the materials on our products, we will need to give them some kind of user interface that they can work with. Let's look at how we can do that using a UI widget blueprint. Inside the ProductZ folder in the Content Browser let's right-click and, from the list of options, create a new folder called UI. After double-clicking to enter, we can again right-click, and from the User Interface section of the menu, create a new widget blueprint, and call it ProductZ_UI. And after which we can double-click to open it up. Let's click and drag a button widget from our palette, setting its name to SurfaceType. And then make sure that the Is Variable checkbox is enabled as we will need to make use of this button inside our blueprint. And after that, we can set its anchor to be the top left, and its X and Y positions to be 100 and 150 respectively. These are mostly aesthetic values so feel free to place the button…

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