From the course: Unreal: Content Pipeline
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Importing Substance .sbsar into Unreal - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Importing Substance .sbsar into Unreal
- [Instructor] So now we have a project for you here where we've imported the office building that we prepped in Chapter One, and we just did sort of a default checker UV pattern on this and what we want to do is we want to now import our first substance file into Unreal, show you what that process is like, and then how we can both assign that substance, then, to an object, and then tweak that based on sort of the UV tiling scale. Right, so here I have a little folder structure that I made for you here, and we're going to go into the 05_SUB folder, and I'm going to make a sub folder within this first for our substance, because quite a number of files are going to get generated, and so what we want to do is we want to have a sub folder for each of the substances we import. There's a bunch of different ways you could choose to organize this. I like doing it this way so I don't get a massive folder full of all these different things. So I'm going to call this BRICK. The first thing we're…
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Creating a material with textures6m 12s
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Export model with materials from Maya1m 38s
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Import model with materials into Unreal3m 9s
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Install Substance plugin for Unreal33s
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Enable Substance plugin in Unreal2m 13s
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Substance Source2m 9s
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Importing Substance .sbsar into Unreal6m 52s
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Refining Substance material3m 2s
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Exploring textured model3m 18s
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