From the course: Unreal: Content Pipeline

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Importing Substance .sbsar into Unreal

Importing Substance .sbsar into Unreal - Unreal Engine Tutorial

From the course: Unreal: Content Pipeline

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Importing Substance .sbsar into Unreal

- [Instructor] So now we have a project for you here where we've imported the office building that we prepped in Chapter One, and we just did sort of a default checker UV pattern on this and what we want to do is we want to now import our first substance file into Unreal, show you what that process is like, and then how we can both assign that substance, then, to an object, and then tweak that based on sort of the UV tiling scale. Right, so here I have a little folder structure that I made for you here, and we're going to go into the 05_SUB folder, and I'm going to make a sub folder within this first for our substance, because quite a number of files are going to get generated, and so what we want to do is we want to have a sub folder for each of the substances we import. There's a bunch of different ways you could choose to organize this. I like doing it this way so I don't get a massive folder full of all these different things. So I'm going to call this BRICK. The first thing we're…

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