From the course: VR Motion Graphics with Unreal Engine
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Import screen FBX files
From the course: VR Motion Graphics with Unreal Engine
Import screen FBX files
- [Narrator] Now, we're gonna export our final piece of animated geometries so go over to Content, Geo, make a new folder, this is going to be the screen, okay so open up that folder and click import, so now we want to import the Screen_01 file we want that to be a skeletal mesh, no skeleton set yet, import normals is set, import animations is turned off, and there we go and it's imported. This, I think will take the longest out of all them because there's quite a bit more geometry in the file and that just increases the import time. Okay same thing could not find bind pose, we're not worried about it, let's open this up, and there we go we have our mesh. Awesome. Very cool. And let's just again take a look, let's go show, advanced, UV's, we can see that everything is there properly, excellent. Let's close this. So now I'm gonna hit import, Screen_01_Active, skeletal mesh yes but don't import a mesh because we are gonna assign it to the Screen_01 skeleton, animation length, exported…
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