From the course: VR Motion Graphics with Unreal Engine
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Import pyramid FBX files
From the course: VR Motion Graphics with Unreal Engine
Import pyramid FBX files
- [Instructor] Now we're gonna import our pyramid geometry elements. We'll go to Content, and go to Geo, and we'll make a new folder, and we'll call this Pyramid. And open that up, and let's hit Import. So, we're gonna bring in the Pyramid_01. Okay, let's go to our FBX Import Options, and we want this to be a skeletal mesh, skeleton none. We wanna make sure that import normal is selected. Import animations is turned off. And there we go, let's import it. This happened really quickly, cause it's a really small little guy. Could not find the bind pose here in the message log. Same thing, no big deal. Let's open this up, and there we go, we've got our simple pyramid. We can look at the skeleton, and then we can see that we've got our same structure that we had in Maya. Okay, so I'm gonna close this up. I'm gonna go Import, Pyramid_01_Active. Let's move this up here. Skeletal mesh, yes. Import mesh, no. Skeleton will be the pyramid. Animation length, exported time. Import it. Now let's…
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