Learn how to use the Static Mesh Editor in Unreal.
- [Instructor] All right,…so now we are in the basic template Unreal scene…we've provided for this chapter,…and I'm going to go into my geo folder that I've provided…and click Import.…We're going to go to Desktop, Exercise Files,…Chapter 1, HOUDINI, geo,…and here is this OB_01.obj file…that we exported for you.…And we called it this really simple name…because it's going to be suffixed with all the details…from within the geometry.…And let's say okay.…It's a little bit bigger geometry,…so it'll take a second.…
You can see that although it's an OBJ file,…we still get the FBX Import Options window.…It sort of supports both pieces of geometry,…which is good to know.…So what I'm going to do now,…let's open up the advanced options for the mesh,…and we just want to make sure…that combined meshes is turned off,…because we want to have all the separate groupings…that we had Houdini create,…so keep all the meshes as separate pieces,…'cause we're going to use that to be able…to easily apply different materials to different meshes.…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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