From the course: Unreal: Content Pipeline

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Import processed file into UE4

Import processed file into UE4 - Unreal Engine Tutorial

From the course: Unreal: Content Pipeline

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Import processed file into UE4

- [Instructor] All right, so now we are in the basic template Unreal scene we've provided for this chapter, and I'm going to go into my geo folder that I've provided and click Import. We're going to go to Desktop, Exercise Files, Chapter 1, HOUDINI, geo, and here is this OB_01.obj file that we exported for you. And we called it this really simple name because it's going to be suffixed with all the details from within the geometry. And let's say okay. It's a little bit bigger geometry, so it'll take a second. You can see that although it's an OBJ file, we still get the FBX Import Options window. It sort of supports both pieces of geometry, which is good to know. So what I'm going to do now, let's open up the advanced options for the mesh, and we just want to make sure that combined meshes is turned off, because we want to have all the separate groupings that we had Houdini create, so keep all the meshes as separate pieces, 'cause we're going to use that to be able to easily apply…

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