From the course: Unreal: Content Pipeline
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Import processed file into UE4 - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Import processed file into UE4
- [Instructor] All right, so now we are in the basic template Unreal scene we've provided for this chapter, and I'm going to go into my geo folder that I've provided and click Import. We're going to go to Desktop, Exercise Files, Chapter 1, HOUDINI, geo, and here is this OB_01.obj file that we exported for you. And we called it this really simple name because it's going to be suffixed with all the details from within the geometry. And let's say okay. It's a little bit bigger geometry, so it'll take a second. You can see that although it's an OBJ file, we still get the FBX Import Options window. It sort of supports both pieces of geometry, which is good to know. So what I'm going to do now, let's open up the advanced options for the mesh, and we just want to make sure that combined meshes is turned off, because we want to have all the separate groupings that we had Houdini create, so keep all the meshes as separate pieces, 'cause we're going to use that to be able to easily apply…
Practice while you learn with exercise files
Contents
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Geometry considerations4m 42s
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(Locked)
Basic FBX import4m 6s
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(Locked)
Revit FBX export1m 52s
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(Locked)
Revit FBX UE4 import5m 3s
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(Locked)
3ds Max FBX export6m 4s
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(Locked)
Prep 3ds Max FBX in Houdini9m 24s
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(Locked)
Import processed file into UE45m 16s
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(Locked)
Unreal Static Mesh Editor6m 12s
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(Locked)
Animated geometry considerations4m 56s
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(Locked)
Animated FBX UE4 import3m 28s
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(Locked)
Unreal Skeletal Mesh Editor4m 56s
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