From the course: Unreal: Content Pipeline

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Import model with materials into Unreal

Import model with materials into Unreal - Unreal Engine Tutorial

From the course: Unreal: Content Pipeline

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Import model with materials into Unreal

- [Instructor] So now we're back in Unreal, and what we're going to do is we're going to import the FBX we just exported from Maya that had a material assignment, and we're going to try and transfer that back over into Unreal. So I'm going to go into my Geofolder here. I'm going to go import, I am going to go to my desktop, exercise files, chapter 2, Maya, FBX folder, and this is that chapter 02_02_Start file we just exported. I'm going to bring that in. Okay, so we've got our usual things here. I want to make sure combine meshes for importing normals, and I definitely want to this time go down to the bottom and make sure import materials and textures is on and say import. All right, let me close this out, and now you can see we have three things that got imported. We have this chapter 02_02_Start FBX file that we exported, and then we also have that ALTER_MAT_01, which is the same name that our Lambert was named in Maya, as well as our ALTAR_01_basecolor texture that was connected to…

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