Join Scott Pagano for an in-depth discussion in this video Import camera into Unreal, part of Unreal: Content Pipeline.
- [Instructor] Now we're back in Unreal,…and what we want to do is we want to import our camera.…The first step is we need to sort of have a timeline…set up so that we have a time based system…we can import something into.…I'm going to go over to Cinematics up here…on my top dropdown menu,…and I'm going to Add a Level Sequence.…You can see, it's going to ask me where I want to save that,…and I have this 06_SEQ folder that I've made.…I'm just going to call this SEQ_01.…You can see that now we have this Sequencer window…that popped up.…I had it open up here before,…so it opened up here again on my computer.…
On your system, your window arrangement may be different,…but we just want to have the sequencer window open.…I'm going to do some settings here…that I typically like to do,…just because I like to just make sure everything matches…what's incoming, I know that it's 1 to 300,…so I'm just going to set this range.…If I go into the little playhead here…under the Playback Options,…I can set the Start and End frame, 1 to 300,…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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