From the course: VR Motion Graphics with Unreal Engine
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Import bell FBX files
From the course: VR Motion Graphics with Unreal Engine
Import bell FBX files
- [Instructor] Now we're gonna start to import our animated geometry into our Unreal project. So let's go back to our content and level here. We made our GEO folder previously, where in our environment folder we have our basic environment objects. So now what we wanna do is let's start with the bell, so let's make a new folder, and I'm gonna call this Bell. Double-click on that and let's hit Import. So okay, so now again we're in our desktop exercise files, chapter three, assets GEO folder, and we have our three files that we made for the bell. The actual GEO, and then the two different animation clips, and first off let's just do Bell_01. Okay, so there's a bunch of different options we wanna set here. First off, this is a Skeletal Mesh. Even though this isn't a character-based skin, skeletal-based animation, anything that is animated and has an animated rig like we've set up with our, you know, just nulls and geometry, is considered a skeletal mesh. Okay, and we wanna have Skeleton…
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