From the course: VR Motion Graphics with Unreal Engine

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Gamepad counter

Gamepad counter

From the course: VR Motion Graphics with Unreal Engine

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Gamepad counter

- [Narrator] Alright, so now we're gonna go to our content browser and we're gonna open up our VR Pawn. And we've taken out the motion controller thumbstick left Y-axis, and we've replaced that with the gamepad left thumbstick Y-axis to drive our motion. Now we're gonna go down to this part of our blueprint and deal with a different control system for controlling the animated variables that are changing the shaders. So first thing, I'm just gonna take all of these motion controller events and blast them out, and what we're gonna do in the palette, I'm gonna type gamepad and I just want a gamepad face button left event. Alright, cause we're just gonna use one button, and we're gonna build a counter that cycles through four numbers: zero, one, two, and three, and then fires off events based on those. We're doing this for a few different reasons. One, it's to explore something different. Another is that the fact that the button mappings between unreal and the gear VR can shift. For…

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