From the course: Unreal: Blueprint
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Game controller navigation, part 1 - Unreal Engine Tutorial
From the course: Unreal: Blueprint
Game controller navigation, part 1
- Now we're going to take a look at how we can make a custom character blue print, to design sort of a custom locomotion system to move around a scene in Unreel based on game controller input. So by default Unreel expects that you're using game controller so it has some default logic built in. But often we wanna customize that to do something that we wanna do. So I could just hit play in my scene right here, I've got my Xbox controller wired up, I'm moving back and forward with the left thumb stick and I'm using the right thumb stick to look around. But one of the issues with some of the default behavior, let me just move this out of the way here, is that for example I could look up and then to start flying up like this and maybe we want that kind of behavior but in a situation like this I wanna build something where we can just walk around on the floor. It's like an architecual visualization walk through or something where it's not a game and you don't expect people to be able to…
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