From the course: Sculpting a Game Environment
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Finalizing the concept
- Okay, so what I've done is, I've just taken those boards that I've made and I've reduced them down a couple of times, for the top, and then in the bottom, what I've done, is I've just used my move topological tool, to create some jagged edges. So, what I'm going to do is just show you that really quickly. I didn't want to spend a great deal of time on the same thing over and over again, and so what I've done is just went through really quickly and made sure that I had some imagery that you could look at, and then I wanted to show you how I did it. So, I've got move topological as my brush selected, and I'm just going to grab these edges and just drag them out. And it's a real organic process. Just make sure that you're in an orthographic view when you're doing this because if you don't, what happens, and I'll show you really quickly, you can pull it out and it looks great, but as soon as you get off to the side here, you'll see, that it's not in the right direction. So, you want to…
Contents
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Setting up a ZBrush document for your project6m 10s
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(Locked)
Working with ZModeler8m 30s
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(Locked)
Detailing the floor7m 24s
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(Locked)
Detailing the walls8m 38s
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(Locked)
Creating the stairs11m 40s
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(Locked)
Creating the accent pieces5m 5s
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Creating head sculpt11m 58s
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(Locked)
Creating surface detail11m 24s
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(Locked)
Finalizing the concept10m 37s
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