From the course: Unreal Engine: Product Visualization

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Fill light

Fill light - Unreal Engine Tutorial

From the course: Unreal Engine: Product Visualization

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Fill light

- [Narrator] When working to lighten objects, it may become apparent that despite our best efforts some areas of the mesh are still too dark. As we are not looking to specifically make art but rather show off and so hopefully sell a product, We need to make sure that we can see as much of the product as needed but without making the lighting look just flat and boring. To help lighten up the dark areas of a product and what we will do now is add a fill light to take care of these potentially problematic areas. In the mode section of the UI, then let's come to our light actors and once again, click and drag to drop a point light into the level calling this one fill light. Now we will play this by setting location values of x to 17 white minus 28 and z to 24.9. And again just as with the rim light, we will want to be subtle so as not to have the light distract from either the work for the key light itself or from the product. As so let's set the intensity to a value of 0.1 again as with…

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