From the course: VR Motion Graphics with Unreal Engine

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Export room

Export room

From the course: VR Motion Graphics with Unreal Engine

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Export room

- [Instructor] Now this is our Room object, which is just a pretty simple octagonal room shape that has been made sure to be properly created as quads. If we take a look at the Room and look at the UV Editor, you can see that we just have a very clean, simple UV layout for this guy. And this is just gonna be our overall basic environment for our VR scene that everything that we've exported before will go inside. And so this will probably be our simplest export. We will grab the Room, we'll go under File, Game Exporter. We will make sure that Export Selection is selected. Make sure that Z Up. Animation is off, of course, cause there is no animation. Turn off or Skinning and our Blend Shapes. Our good old Smoothing Groups and Tangents and Binormals are on. Under Path we'll type Fbx and under File Name we're just gonna do ROOM_01 and click Export. Alright and that's it. So obviously this is really simple. You know, meshes that we don't have to do anything for. We don't have to set up any…

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