From the course: VR Motion Graphics with Unreal Engine

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From the course: VR Motion Graphics with Unreal Engine

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- [Instructor] In this video, we're gonna take a look at both how to export a simple piece of static mesh out of Maya to bring into Unreal, as well as how to set up custom collision objects. So what we've got in this scene is our platform, which is our walking path that we're gonna allow the user to walk around on to go to the different parts of our scene. And we don't want the user to be able to just to free roam anywhere. We wanna limit their area that they're allowed to go into, and sometimes we wanna do this to do certain way-finding things, but we also can do this to prevent people from being able to walk through other objects. So you can see that we have our platform mesh, but then we also have all these other objects here, which are hidden in the outliner. So I'm actually gonna turn off the platform by hitting control-H. And now turn on all these other items that start with U-C-X, and do shift-H. Okay, and so now you can see that I have both the simplified version of the…

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