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Export platform

Export platform: VR Motion Graphics with Unreal Engine
Export platform: VR Motion Graphics with Unreal Engine

In this video, Scott Pagano explains how to create custom invisible collision geometry in Maya for import into Unreal. Learn techniques for building and properly naming objects in your scene to be interpreted in the Unreal FBX importer as collision geometry.

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Skill Level Advanced
3h 22m
Duration
35,855
Views
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