Learn how to export texture maps from Substance Designer.
- [Instructor] The primary point of this course…is to show you the workflow…to create graphs in Substance Designer…and publish them as Substance Archives…and then use them and tweak them within Unreal.…Like, we're really trying…to get that whole Substance workflow across…because there's a lot of really powerful,…efficient and like, magical ways…to create textures using that system.…But I do also want to show you…how we can use Export Texture files from Substance Designer,…if you're unfamiliar with that.…'Cause it's also a really powerful thing to be able to do,…to create texture maps for Unreal or anything else…where we don't necessarily need or want…that Substance flexibility.…
So, what we're going to do here is,…we're just going to go over to our output section here.…We just want to output all of these different maps…as image files.…As you can see, everything is 256 by 256…because we had set up a whole relative to parent setup…in order to have the flexibility…of resolution control in Unreal.…So what we're going to do now is,…
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement
Skill Level Intermediate
1. Create Substance Graph
2. Substance Export
3. Using Substance in Unreal
4. Substance with Displacement
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