Learn how to export a camera from Revit.
- [Narrator] So we've taken a look at how to create…and export cam in Maya and then…how to bring that into Unreal,…but we saw that we had this issue…with the fact that the camera…was rotated 90 degrees the wrong way.…So what I'm going to show you here…is basically how we can compensate for that in Maya…and then export that corrected camera…that's going to seem strange in Maya…and then it's going to work perfectly in Unreal.…So I'm going to take you through this process here.…So first off, we're going to go to…our export camera that we had made before.…We're going to grab all of our channels in our channel box.…
I'm just going to say delete selected,…just to get rid of all of the…baked key frames that we had made…and I'm just going to zero out the transforms…on that again, put it back where it had started.…Okay, and actually we're going to delete out…this parent constraint too, okay cool…so now we just have that clean camera.…So what we want to do, is this goes back to…where I had talked in the previous video…about the fact that our render cam…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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