From the course: Unreal: Content Pipeline

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Export axis-corrected camera from Maya

Export axis-corrected camera from Maya - Unreal Engine Tutorial

From the course: Unreal: Content Pipeline

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Export axis-corrected camera from Maya

- [Narrator] So we've taken a look at how to create and export cam in Maya and then how to bring that into Unreal, but we saw that we had this issue with the fact that the camera was rotated 90 degrees the wrong way. So what I'm going to show you here is basically how we can compensate for that in Maya and then export that corrected camera that's going to seem strange in Maya and then it's going to work perfectly in Unreal. So I'm going to take you through this process here. So first off, we're going to go to our export camera that we had made before. We're going to grab all of our channels in our channel box. I'm just going to say delete selected, just to get rid of all of the baked key frames that we had made and I'm just going to zero out the transforms on that again, put it back where it had started. Okay, and actually we're going to delete out this parent constraint too, okay cool so now we just have that clean camera. So what we want to do, is this goes back to where I had…

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