Learn how to export an .sbsar file from Substance Designer.
- [Instructor] Now that we have everything prepared…from our exposed parameters, to our resolution settings,…to our image compression,…now it's time to export our graph as a Substance archive.…As you can see, if I click on the graph itself,…some of these icons gray out here.…If I click on the actual package,…then we get the icon that we need here,…which is the Publish Selected Elements.…This will publish the graph to an SBSAR file,…which is the Substance archive file format.…You can have multiple graphs to describing information…for all kinds of different objects…and all sorts of different materials…within one Substance archive.…
For this, we're just keeping it nice, and neat, and clean.…We're going to have one graph per object…within a Substance archive file.…Now I'm just going to click on this S with a little arrow…pointing up right there.…This is our Substance folder…with our different folders for our images.…I'm going to make a new folder.…I'm going to call it Publish.…You can see that it's going to call it the name of our package.…
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement
Skill Level Intermediate
1. Create Substance Graph
2. Substance Export
3. Using Substance in Unreal
4. Substance with Displacement
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