From the course: Unreal: Content Pipeline
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Exploring textured model - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Exploring textured model
- [Instructor] Now, to wrap up our chapter on texturing and materials in Unreal, here we have our office building model with full textures applied to the whole thing. In the previous video, we had brought in the one brick substance and we tweaked the UV tiling of that material and now I've brought in 16 more different substances to handle the different parts of the object, as well as a glass material that was made in Unreal itself. And so if we got to our subfolder here, you can see that we've got these 17 different folders, just basic architectural materials and if I go, let me just scroll into my model here, you can see that we have wood and stucco and concrete and marble and metal and all these different things that are now comprising this model and even if I scroll in, you can see in the conference room, we have fabric on the chairs and chrome and everything like that and the great thing about this is that because this model was broken up into these material groups and then we had…
Practice while you learn with exercise files
Contents
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Creating a material with textures6m 12s
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(Locked)
Export model with materials from Maya1m 38s
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(Locked)
Import model with materials into Unreal3m 9s
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(Locked)
Install Substance plugin for Unreal33s
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(Locked)
Enable Substance plugin in Unreal2m 13s
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(Locked)
Substance Source2m 9s
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(Locked)
Importing Substance .sbsar into Unreal6m 52s
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(Locked)
Refining Substance material3m 2s
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(Locked)
Exploring textured model3m 18s
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