Join Scott Pagano for an in-depth discussion in this video Exercise files, part of Unreal: Substance Designer Workflow.
- [Instructor] If you have access to the exercise files, I would unzip them and place them on the desktop. You can see we just have our Exercise Files folder here. And for this course, we've got four different chapter folders. So, for example, I'll go into chapter one and you can see I have two folders, one for Geometry, which are some FBX files that we're going to be importing into Substance Designer, as well as a Substance folder. And this, you can see, has start and end states for the various videos. So we have the start state at the beginning of the video and the state at the end of the video, as well as some other subfolders with other content that we are going to create during that course, and then some other images that we've provided for you.
As we move through this course, we'll also be getting into using Unreal Engine, of course. So if we go into chapter three, for example, there's also an Unreal folder. And in there, you'll find, in the chapters that deal with Unreal, there are Unreal start and end whole project states as well. So just, we've got chapter folders and then sort of the Geometry or specific software folders within those, and then, within those, we have start and end states for each video.
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement