From the course: Sculpting a Game Environment
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Detailing the walls
- [Voiceover] Okay, so what I want to do is go back and take a look at my thumbnail that I've created and make sure I'm on the right track. So we've gotten this bottom floor and the top floor and we've gotten the two walls, and now I need to think about how I'm going to make this rose window function. So let's go back into ZBrush here, and I'm going to select this wall. Then I'm going to hide everything else. And what I need to do is work with, let's use ShadowBox. So what ShadowBox does is it creates a box around your geometry and uses the shapes of the geometry that's there and creates shadows. So I'll just show you. It's a really interesting way of working and not something that I would have thought of doing prior to ZBrush. So right now I'm working with a really low resolution geometry. Let's just see what happens. I'm going to use my mass pin and just draw out some of this geometry. And then, I know I want a rose window here, so let's come over to my mask and use the mask circle…
Contents
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Setting up a ZBrush document for your project6m 10s
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(Locked)
Working with ZModeler8m 30s
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(Locked)
Detailing the floor7m 24s
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(Locked)
Detailing the walls8m 38s
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(Locked)
Creating the stairs11m 40s
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(Locked)
Creating the accent pieces5m 5s
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Creating head sculpt11m 58s
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(Locked)
Creating surface detail11m 24s
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(Locked)
Finalizing the concept10m 37s
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