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Deciding on a workflow

Deciding on a workflow: Unreal: Creating Visualization Cinematics
Deciding on a workflow: Unreal: Creating Visualization Cinematics

Consider how the sequencer can be used in either a linear (cut after cut) or nonlinear fashion, whereby the user has multiple tacks that can each house multiple camera cuts. Joel goes over the advantages and disadvantages of both.

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Skill Level Intermediate
46m 7s
Duration
1,105
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Skills covered in this course
3D + Animation Architecture CAD Rendering Unreal

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