Consider how the sequencer can be used in either a linear (cut after cut) or nonlinear fashion, whereby the user has multiple tacks that can each house multiple camera cuts. Joel goes over the advantages and disadvantages of both.
- [Instructor] Once we find ourselves … using Sequencer on a regular basis, … we will undoubtedly find a workflow … that is best suited to the project types … that we most commonly find ourselves working on. … In this particular video, then, … we will discuss two possible ways … in which we might decide to use Sequencer. … With our first option being to use it … as a straightforward linear editor. … Now what I mean by that is that we can simply create … a single sequence at our cameras, … and animations, and scene-state changes to that, … and then go from one camera cut to another using Sequencer, … as we say, as a straight linear editing tool. … Although we could in fact take this approach … to the extreme if we wanted, … and animate just a single camera … inside the level, and then have it jump … from position to position, … making it look like a series of actual camera cuts. … Using Sequencer as a linear editor, though, … would mean that it stays nice and easy … to keep track of exactly what is doing what …
- What is the Sequencer?
- Adding a cinematic camera to a level
- Using a crane camera
- Creating a level sequence
- Adding a master sequence
- Keyboard shortcuts for the Sequencer
- Playing a sequence via Blueprints