From the course: Unreal: Blueprint
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Custom events between Blueprints - Unreal Engine Tutorial
From the course: Unreal: Blueprint
Custom events between Blueprints
- [Instructor] So now we've created a custom event. We've separated our blueprint into these different modules, but what we want to do now is take this a step further, even, and I want to separate these into two totally separate blueprint files. So this is what we're going to do, going to go to my content browser here, and let's pick a new blueprint, so I'll right click, new Blueprint Class, so we'll make it an Actor. I call this BP_COUNTER01. Okay, let's open up. Now let's dock this over here, and let's look at its event graph, and there's this default stuff in here we'll just delete out. Okay, so let's go to the ALTAR, and what we want to do here is we want to grab all this COUNTER stuff and copy it, go in here and paste it. Okay, so we've pasted that in, and we're going to compile it and we're going to get a bunch of errors. So let's look at what's going on. The first thing is that you know we copied it over and we'll get the COUNTER variable get and set nodes. It doesn't actually…
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Contents
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Working with variables2m 27s
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(Locked)
Variables Get and Set4m 55s
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(Locked)
Create random streams7m 27s
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(Locked)
Creating custom events2m 37s
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(Locked)
Custom events between Blueprints6m 8s
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(Locked)
Sending data to materials4m 1s
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(Locked)
Database hub communication6m 17s
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(Locked)
Get and set variables between Blueprints5m 7s
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