From the course: Unreal Game Mechanics: Camera Walk Action

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Creating a timeline, track, and keyframe

Creating a timeline, track, and keyframe - Unreal Engine Tutorial

From the course: Unreal Game Mechanics: Camera Walk Action

Creating a timeline, track, and keyframe

- [Instructor] As noted at the conclusion of the previous video, we're ready now to set about creating a timeline in order to drive the On Off state for our camera motion. This has the advantage of making our motion look more natural as well as being a much more efficient approach for the overall game. As this is a win win situation, let's set about adding one to our Blueprint. Now although we have mentioned timelines a few times up to this point, I would imagine that newer users may have been wondering to themselves just what a timeline actually is. Well, in Unreal, a timeline is a set of functions or variables that are stored in a track or tracks that can be changed over time, and so are able to be used in order to drive other areas or other aspects of our Blueprint code. So, materials, animations are, in this case, our camera shake intensity value. Whilst what we are going to do here is a good low level introduction to timelines, and given the usefulness of them in Unreal, I would…

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