From the course: V-Ray Next: Unreal Engine Rendering

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Creating our first light bake

Creating our first light bake

From the course: V-Ray Next: Unreal Engine Rendering

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Creating our first light bake

- Having hopefully taken onboard a little bit of light bake or light map insight from the previous exercise. Let's move ahead with the next logical step in this video and create our very first V-Ray light bake using in this instance just the V-Ray defaults. After which we can start to take a look at how we might improve what we have using the various controls available. With our necessary first step here being to make sure that all actors and light in the scene are set to use the static mobility setting. Now thankfully by default all of the static meshes brought into Unreal by the VrScene format should have their mobility option set to static automatically. For each of the lights in here though, we will need to select them in the world outliner. So, let's filter for lights. And then use the set for light bake checkbox that each of the V-Ray light types has in it control options. Now, if we actually go ahead and…

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