From the course: Unreal: Blueprint

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Creating custom events

Creating custom events - Unreal Engine Tutorial

From the course: Unreal: Blueprint

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Creating custom events

- [Instructor] So now we're gonna take a look at how we can create custom events. And we're gonna do this across two videos. In this first one I'm gonna show you how we can do this within one blueprint, and then next up we'll look at how we can actually send events between blueprints, which can be really useful when we wanna really modularize our system and have different parts of our process happening in different places. So creating custom events, pretty straightforward. I right click in our view here, and I type Add Custom Event. Then we got Custom Event, you can see over here under Event. Take that custom event underscore 0 is there, I can rename this in three places. I can go here and hit F2 and I'll call this Altar Trigger, and you can see that over there it gets named and then over there it gets named, and it can be renamed anywhere. Now what I can do, let me take a whole part of our blueprint here, that's all about just creating the sort of timed pulse to reset our location of…

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