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Creating the Client Play nodes

Creating the Client Play nodes: Unreal Game Mechanics: Camera Walk Action
Creating the Client Play nodes: Unreal Game Mechanics: Camera Walk Action

You need to tell your blueprint just which camera it should be affecting; in this instance, the player character that's already been set up. You can do this via the Client Play node that you can then feed into the target of your Camera Shake blueprint. Simple, yet effective.

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Skill Level Intermediate
40m 34s
Duration
10,288
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Skills covered in this course
Architecture CAD Developer Games Unreal

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