From the course: Unreal: Blueprint
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Create state machine - Unreal Engine Tutorial
From the course: Unreal: Blueprint
Create state machine
- [Instructor] 'Kay, so let's go back into our animation blueprint, and we've got our event graph here that we've set up to pull out the trigger variable out of the database blueprint and set it to our local trigger variable, which we'll use in a little bit, and now it's time to go over and look at the animation graph part of our blueprint animation. So what we want to do is we're gonna use something called a state machine. So I'm gonna right click here and type State Machine. You can see, it says Add New State Machine, and we're gonna wire the pin, which is this little figure into there. This is all we're gonna do within the animation graph level, but now we're gonna go into the state machine levels. So this, kind of these nested levels of activity we have, and this is where we can access our different animation clips for our object and create transition states between them. If you go down here, you can see we have an acid browser tab, and this shows us all the associated animation…
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