Get an overview of copper material in Substance Designer.
- [Male Instructor] Alright, so now you can see our graph…looks a little bit different.…What we just started to do is comment things…by adding some frames and some labels…so we can start to sort of have a nice clean,…organized network.…Cause things get a little bit more complicated…as we add more stuff in.…To make things a little bit clearer,…we have everything we built before…and then we have this new copper section…in here, which is just a copy of the gold section…with some different parameters.…So we can have some different kinds of metal in our object.…And we see, we have actually named our substance graph now…to ALTAR_01.…So, we've just done a couple steps towards…leading this towards being an actual real substance,…that is kind of complete and production-ready.…
So, let's zoom in here.…So, the first thing we're going to want to do…is we've got this node right here.…Then, let's double-click on this…to double check it.…And you can see this was our curvature map…that we had to add a noise to…and made a proper for our metal edges.…
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement
Skill Level Intermediate
1. Create Substance Graph
2. Substance Export
3. Using Substance in Unreal
4. Substance with Displacement
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