From the course: Unreal Essential Training (2019)
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Content Browser - Unreal Engine Tutorial
From the course: Unreal Essential Training (2019)
Content Browser
- [Teacher] The content browser. You can find it at the bottom of the editor because it really is the foundation of a project. Every asset in every level is referenced in the content browser. So if it's changed here, it changes everywhere. This can be handy but try deleting assets and it will warn you if they reference somewhere. The view options at the bottom here allow you to change how this content is displayed. Right now I have tiles selected but switch it to list or perhaps columns for a more compressed view as well as a little bit more data reach. In the tiles mode, you can drag this scale bar left and right to change the size of these tiles. That way you can fit a little bit more on the screen if you need. Let's go ahead and turn on engine content so I can tell you a little bit more about the content browser. Head over here to the top left to show the sources panel. This directory structure gives you easy…
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Contents
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The Epic Launcher1m 9s
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Installing Unreal Engine53s
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Starting a blank project2m 26s
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Menu2m 11s
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Viewport1m 39s
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Navigation1m 31s
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Content Browser2m 51s
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Modes panel2m 49s
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World Outliner59s
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Toolbar2m 15s
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Details panel1m 8s
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World Settings panel56s
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Customizing the user interface (UI)1m 33s
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