From the course: Unreal Game Mechanics: Camera Walk Action

Unlock this course with a free trial

Join today to access over 22,700 courses taught by industry experts.

Connecting the timeline

Connecting the timeline

- [Instructor] With our timeline set up, we are obviously going to want to put it to good use, and so that means connecting it up to our blueprint system. And to do that, let's close down the options window so that we can get back to our player blueprint, as what we want to do now is connect our timeline to the camera shake node in order to have it drive the on off state. This of course is where we will start to see the power of the timeline node. To do this, let's click and drag on the update output and make a connection to the execute port of the camera shake node. Now a question you may be asking is why have we decided to click and drag from the update output rather than any of the others? Well, we have opted to come off the update output, as this will force the camera motion to run for as long as the timeline is being played. What we don't want is for it to simply execute once and then stop, as this wouldn't (laughs) really work in a game setting where the camera shake motion will…

Contents