Rigs have a number of uses beyond character animation and Scott introduces the rigging process by building a simple rig in Maya and illustrating how to bind geometry.
- [Instructor] Now that we have our flower blend shape…working, we're going to rig the stem so we can animate it…for then proper import into Unreal.…Okay, so first we're going to go on here.…We've got our flower that we know.…We have our stem geometry visible.…I'm going to select the FLOWER_CLOSED and OPEN in the Outliner…and Control + h to hide them.…We've got the stem visible.…I'm going to go to Panels, Orthographic, Front,…just so we see the front view.…I'm going to hit the four key so we go into Wireframe mode.…Then I'm going to go into the Shading menu here…and turn X-Ray Joints on so we can see…the joints better as we're working.…
Okay, let's make sure that the Grid Snapping is on,…that little icon is on, and make sure…that we're in the Rigging menu,…and we'll go to Skeleton and then go Create Joints.…Now I'm going to draw a joint every grid unit here.…Okay, cool, so now we have a joint chain.…I believe this should be 21 joints.…Let's open this up.…Let's look in our Outliner.…We have our 21 joints here,…and we switch back into Panels, Perspective mode.…
- Animating with blendshapes in Maya and C4D
- Animating with rigged geometry in Maya and C4D
- Exporting FBX files from Maya and C4D
- Importing FBX files into UE4
- Building basic dynamics setups in Maya and C4D
- Exporting Alembic files from Maya and C4D
- Importing Alembic files into UE4
- Creating basic camera animation using the Sequencer in UE4
Skill Level Advanced
Unreal Engine 4: Realtime Motion Graphicswith Scott Pagano4h 33m Intermediate
1. Blend Shapes
Movie export options4m 42s
Next steps1m 13s
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