From the course: Revit to Unreal for Architecture, Visualization, and VR
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Blueprint components
From the course: Revit to Unreal for Architecture, Visualization, and VR
Blueprint components
- [Instructor] A great way to flush out a scene is by adding a little interactivity. Follow along as I show you how to make this interactive sconce light with a collider that pulls up a text tip as well as a stationary light that you can turn on and off. So, I built this by going down to my blueprints tab, right-clicking, and just creating an empty blueprint class. So, we'll start with Actor since that's what we're building. I'm gonna go ahead and name it bp_sconce2, since I've already made this one. So if you drill into that blueprint, you'll notice it's just sort of an empty space with just sort of this sphere here as the default scene room. We're gonna start by adding a couple of components to our blueprint. First one is a static mesh that we'll put our sconce mesh into. Go ahead and name that sconce. Next is a point light we'll be using. Make sure to set this to Stationary. If it's set to Static it will bake into the lighting and when you turn it off you won't be able to see a…
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