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Binding effect and player

Binding effect and player: Unreal Game Mechanics: Camera Walk Action
Binding effect and player: Unreal Game Mechanics: Camera Walk Action

With all of the building blocks in place, you must hardwire the players movement keys so that they trigger each timeline that will, in turn, play the Camera Shake effect. You can then test and see if any changes need to be made to the intensity of the Camera Shake values in the blueprint, so that you get a good looking effect.

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Skill Level Intermediate
40m 34s
Duration
9,330
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Skills covered in this course
Architecture CAD Developer Games Unreal

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