Learn how to translate scale between Revit and Unreal.
- [Instructor] I'm now in our basic template Unreal project…that we've provided for you to show how we can just import…our first FBX file into Unreal.…So what we're going to do is we're going to go…into our 02_GEO folder that I've created for you…and we're going to click Import,…and we'll navigate to Desktop, Exercise Files,…Chapter 1, MAYA, fbx,…and here we have our ALTAR_01.fbx.…Let's click on that.…We'll bring it in.…Okay, now we have our FBX Import Options window,…and there are a number of settings in here,…and we're not going to go over every little one right now.…
We'll go over the ones that we need to know…as we're sort of working through the course.…So what we're going to do is first we are going to,…let's move this little vertical line over…so we can actually see everything.…Let's go down here to see where it says Combine Meshes.…And as remember in MAYA,…we designed this altar model…so that all the meshes could be combined to one,…the UVs wouldn't overlap,…and it would be a clean, nice real-time asset.…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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