From the course: VR Motion Graphics with Unreal Engine

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Animation BP for screen 02

Animation BP for screen 02

From the course: VR Motion Graphics with Unreal Engine

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Animation BP for screen 02

- [Instructor] Now we're gonna make our new animation blueprint for our new screen assets. So in our animation blueprints folder here, I'm gonna right click, we'll do animation, animation blueprint. And we're gonna select the SCREEN_02_Skeleton this time. Alright so this will be ANIMATION_BP_SCREEN_02. Alright, so we're gonna open that up. We're gonna dock that here. And then we're gonna open up the old SCREEN_01 and dock it there so we can copy some stuff out of it. Alright, so in the SCREEN_02 blueprint, let's go to the event graph and make a new variable called Blend and just make that an integer. Now I'm gonna delete out everything that's in that event graph. And we'll go to our old one, go to the event graph, copy and then paste the event graph blueprint nodes in there so we don't have to rebuild those. Great, and now I will go over to the ANIMATION_BP_SCREEN, the original one, go to the animation graph, grab the state machine, copy it. Go to our new animation graph, paste in the…

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