From the course: VR Motion Graphics with Unreal Engine

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Animation BP 5

Animation BP 5

From the course: VR Motion Graphics with Unreal Engine

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Animation BP 5

- [Instructor] The last animation blueprint we're gonna build is for the screen object. So what we're gonna do is under the Content Browser, we'll go back to our Animation Blueprints folder. Right click, go to Create Advanced Asset, Animation, Animation Blueprint and we will select the Screen Skeleton. So, okay, we'll call this ANIMATION_BP_SCREEN. Okay, so let's open this up. And what we're gonna do is first we're gonna do the good old right click here and do add new State Machine, wire State Machine in, and we're gonna go over here and make a new variable, which is gonna be called Blend, and we're gonna make it an Int. We're gonna go into the State Machine, and we're gonna say SCREEN_01_STASIS and grab the SCREEN_01_ACTIVE in there. And I'll just position these nicely. We will connect the entry point to STASIS, STASIS to ACTIVE and then ACTIVE to STASIS. Then we'll come back and deal with that logic in a second. Go to our Event Graph and delete this out. And you guys will be really…

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