From the course: VR Motion Graphics with Unreal Engine

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Animation BP 2

Animation BP 2

From the course: VR Motion Graphics with Unreal Engine

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Animation BP 2

- [Instructor] Alright, so now we have the beginning of our animation of a blueprint for the machine object. So we're gonna open that back up. If we go to the event graph, we had built our little system where we were getting the event blueprint update animation basically just to bring in the trigger machine variable from the database and then have it drive the blend of our animation. So, yeah, just variable triggering another variable. And so we're gonna go into the state machine, and this is where we're gonna have that all work. For right now, we're just getting this stasis animation. We'll just kind of loop this indefinitely. So you can see we have an arrow that we created going to the active state and an arrow that we have going back to the stasis state. If we click on this little circle icon here, we actually get into another level, which is where we actually create the logic that fires off these state transitions. So what I'm gonna do is I'm gonna grab my blend variable and do a…

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