From the course: VR Motion Graphics with Unreal Engine
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Animation BP 2
- [Instructor] Alright, so now we have the beginning of our animation of a blueprint for the machine object. So we're gonna open that back up. If we go to the event graph, we had built our little system where we were getting the event blueprint update animation basically just to bring in the trigger machine variable from the database and then have it drive the blend of our animation. So, yeah, just variable triggering another variable. And so we're gonna go into the state machine, and this is where we're gonna have that all work. For right now, we're just getting this stasis animation. We'll just kind of loop this indefinitely. So you can see we have an arrow that we created going to the active state and an arrow that we have going back to the stasis state. If we click on this little circle icon here, we actually get into another level, which is where we actually create the logic that fires off these state transitions. So what I'm gonna do is I'm gonna grab my blend variable and do a…
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Contents
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Enable Steam plugin58s
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(Locked)
Database BP2m 15s
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Text display BP5m 53s
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VR pawn BP: Setup5m 5s
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VR pawn BP: Movement 16m 26s
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VR pawn BP: Movement 23m 13s
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VR pawn BP: Movement 34m 53s
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VR pawn BP: Movement 43m 37s
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VR pawn BP: Material variable5m 30s
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Material blend: Setup 12m 48s
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Material Parameter Collections4m 9s
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Material blend: Setup 28m 28s
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Material blend: Setup 32m 54s
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Material blend: Setup 42m 51s
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Material blend: Setup 54m 54s
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Level BP: Trigger boxes8m 31s
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Animation BP 15m 23s
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Animation BP 24m 34s
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Animation BP 34m 35s
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Animation BP 44m 8s
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Animation BP 54m 48s
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Wrap up4m 10s
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