By default, your sequence (depending on how you created it) will probably be empty, so understanding how to go about adding a camera cut to it is essential. As there are multiple ways of doing this, this video looks at each of them so that you can decide which works best for your current needs.
- [Instructor] Having looked at all of … the foundational elements that we need to have in place … before we can work effectively … with the Sequencer UI in Unreal. … We are ready at this point to start animating our cameras … and building up a sequence of shots … that can be used in a cinematic for our level. … With the Sequencer UI open and scaled to sit … in the bottom left of our screen, then, … let's click on the New Track dropdown … and choose the Camera Cut track option. … We're selecting this track because it is just … the cameras that we are interested in at the moment. … Although, as you can see in the list … we do have lots of other options … from which we can choose as well. … Our track is empty at the moment … and so is looking for a camera, … which we can create via the Add Camera button. … Once clicked, this then gives us access … to a list of all cameras in our scene. … And so let's click to add the free floating cine camera … that we first added to our level. … Now do keep in mind, of course, …
- What is the Sequencer?
- Adding a cinematic camera to a level
- Using a crane camera
- Creating a level sequence
- Adding a master sequence
- Keyboard shortcuts for the Sequencer
- Playing a sequence via Blueprints