Join Scott Pagano for an in-depth discussion in this video Animated geometry considerations, part of Unreal: Content Pipeline.
- [Instructor] So far in this course…we've been looking at static geometry…and now it's time to take a look…at some animated geometry.…So here we are in Maya.…Pretty common environment to be dealing…with animated geometry.…And I'm just going to hit play on the timeline here…and you can see that we just have this sort of…simple graphic animation of these panels…moving around on this cube.…And this is basically just sort of a…straight forward example to show us how we want…to make sure things look in an environment like Maya…and how they're named and how they're organized…to bring them over into Unreal in a clean way.…
Alright so first off let's look at this.…And number one you can see that we have this root null…and if I open that up you can see we have all…these different panels and those are…all the different animated panels…that are all named unique names…and then at the bottom we have this one item…called frame and that's just…sort of the frame around those.…And then each of these panels, you can see,…has it's own animation data.…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.