From the course: Unreal: Content Pipeline

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Animated geometry considerations

Animated geometry considerations - Unreal Engine Tutorial

From the course: Unreal: Content Pipeline

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Animated geometry considerations

- [Instructor] So far in this course we've been looking at static geometry and now it's time to take a look at some animated geometry. So here we are in Maya. Pretty common environment to be dealing with animated geometry. And I'm just going to hit play on the timeline here and you can see that we just have this sort of simple graphic animation of these panels moving around on this cube. And this is basically just sort of a straight forward example to show us how we want to make sure things look in an environment like Maya and how they're named and how they're organized to bring them over into Unreal in a clean way. Alright so first off let's look at this. And number one you can see that we have this root null and if I open that up you can see we have all these different panels and those are all the different animated panels that are all named unique names and then at the bottom we have this one item called frame and that's just sort of the frame around those. And then each of these…

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