Learn how to import an animated model into Unreal.
- [Instructor] Now we're going to take a look…at importing our animated fbx file into Unreal.…So we've got our little start template file…for you for this chapter…and we're in our typical content geo folder.…I will hit import…and let's go to our desktop exercise files chapter one,…MAYA fbx and here we go.…We have our chapter O1O9 start that we just exported.…Let's bring that in.…And first off the bat we've got our…fbx import options window that opens…but the first thing you can see…that the skeletal mesh check box…has been automatically checked…and that's a good sign…because that means that it's detected…that it's an animated fbx file and it's turned that on.…
So that's good.…What we want to do too is just look…at a few other settings here.…This use TOA as reference pose,…let's turn that on.…It's basically just saying use the first frame…as the reference pose…because we're not doing character animation…we don't have a certain reference pose defined.…Basically by turning this on it just avoids an error…that pops up.…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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