From the course: Unreal: Content Pipeline
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Animated FBX UE4 import - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Animated FBX UE4 import
- [Instructor] Now we're going to take a look at importing our animated fbx file into Unreal. So we've got our little start template file for you for this chapter and we're in our typical content geo folder. I will hit import and let's go to our desktop exercise files chapter one, MAYA fbx and here we go. We have our chapter O1O9 start that we just exported. Let's bring that in. And first off the bat we've got our fbx import options window that opens but the first thing you can see that the skeletal mesh check box has been automatically checked and that's a good sign because that means that it's detected that it's an animated fbx file and it's turned that on. So that's good. What we want to do too is just look at a few other settings here. This use TOA as reference pose, let's turn that on. It's basically just saying use the first frame as the reference pose because we're not doing character animation we don't have a certain reference pose defined. Basically by turning this on it just…
Practice while you learn with exercise files
Contents
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Geometry considerations4m 42s
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(Locked)
Basic FBX import4m 6s
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(Locked)
Revit FBX export1m 52s
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(Locked)
Revit FBX UE4 import5m 3s
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(Locked)
3ds Max FBX export6m 4s
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(Locked)
Prep 3ds Max FBX in Houdini9m 24s
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(Locked)
Import processed file into UE45m 16s
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(Locked)
Unreal Static Mesh Editor6m 12s
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(Locked)
Animated geometry considerations4m 56s
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(Locked)
Animated FBX UE4 import3m 28s
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(Locked)
Unreal Skeletal Mesh Editor4m 56s
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