From the course: Unreal: Blueprint
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Animate objects in Blueprint - Unreal Engine Tutorial
From the course: Unreal: Blueprint
Animate objects in Blueprint
- [Instructor] Now that we have our Blueprint created around our skeletal mesh model here, what I'm gonna do is we'll go over to our event graph and I wanna show you how we can make a timeline that we can then use to add some more animation to this. I'm gonna delete off everything by default here. I'm gonna right-click and type event begin play. Okay, cool. So this basically just fires off an event as soon as we start playing our scene. And out of that, I'm gonna do add time, and we're gonna add timeline. So we've seen these before that I had set up for you earlier in the course and now we're actually gonna see how we can put some data into the timeline. So to do that, we just double-click on the timeline and we get this big, empty gray area. So we can add values of different kinds. We're just gonna do a float for right now. So under the f, I hit a plus and now, we have an animation track. And by default, this is five seconds long. And there we go. And you can see that we can see from…
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